Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). If you're not in Hyrule Field, it works very well overall. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). Playable, but slower the larger the current area is. That's somewhat of an improvement over my Wii experience I suppose.įully playable 30FPS on OpenGL without any errors For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. Unfortunately, this doesn't fair much better than my testing of the Wii version. Scaled 3x resolution and everything is great. 30FPS with OpenGL plugin and suggested settings from this page.Īwesome 30FPS all game no slowdowns and fully playable. Ending has no music whatsoever.įully playable, some slowdowns on Hyrule's Field and Faron's forest. Slowdown to around 20FPS on Hyrule field with ZTP hack activated. Works, but slower than when running on Windowsįully playable in all areas, except in Hyrule Fieldįully playable in all areas at 30FPS 720p+vsync no slowdowns in Hyrule Field (ZTP Hack disabled) Disable Lighting and sound Off for best performance.įully playable in dungeons and in other areas but still slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15FPS). Hyrule Field is only ~9FPS, ZTP hack doesn't help at all Map is extremely glitchy without proper settings. Dungeons fare better ~20-30FPS in most rooms (strangely this excludes the Goron Mines). Most areas run around ~7-17FPS, even houses and save screen. This title has been tested on the environments listed below:įully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS).įully playable, but by far the slowest game I've tested. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly.
Snes emulator mac 10.6.8 code#
Keep Scaled EFB on.Īlternatively, bloom can be disabled completely with the Action Replay code below. Use the x4 or x8 code, whichever is closest to your Internal Resolution setting. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.ĭue to Dolphin's Scaled EFB setting, bloom can turn into "ghost" images around objects in areas with high amounts of bloom.īloom can be corrected with the following gecko codes. The following Gecko codes work as a replacement, causing fewer issues. The built-in Widescreen Hack causes clipping and reflection issues. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version. The GameCube version lacks motion controls while the Wii version does not support the GameCube controller.
Snes emulator mac 10.6.8 free#
The GameCube version isn't mirrored like the Wii version and has free camera control. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule.